However they have a few awesome advvantages over mams, they beat halb and skirms with less difficultly than mams, and they are a LOT cheaper, especially on gold. – 1150 to 1200 – The Inca tribe settles in the Cusco region. Learn vocabulary, terms, and more with flashcards, games, and other study tools. Inca capital city. Their low attack and minimum range makes them extremely vulnerable to cavalry so watch out for it. 2). In the siege department they are also very solid, only missing out on Siege Onagers a… The Aztec Empire covered much of central Mexico, and had its capital at Tenochtitlan, the site of modern Mexico City. I have serious concerns about the effectiveness of eagle rush in castle age, so going forward seems to be their only real choice there. FU champs and Arbalest are there too, as well as Siege Ram and onagers. Created military units are not counted in Pop. Mangudai, SO, gunpowder also give them some trouble. • Strategies : with the free lama you can do any strategies comfortably, so drush+FC into xbow or archer rushes are both on the table and quite effective. This pretty much covers everything but navy, what about it? Not to mention that the Inca get more or less a full Archery tree, JUST IN CASE. 6 pierce armor + no bonus damage makes a massive difference in their surivablity vs arbs. • Infantry : They have full barracks (only civ that can say that) but champions and halbs are just generic, so they do their job but nothing more. If you are in a war of attrition, they're your friend. The Incas were a civilization in South America formed by ethnic Quechua people also known as Amerindians. You only need to tech into two lines at the blacksmith the entire game. An icon used to represent a menu that can be toggled by interacting with this icon. Thanks for the detailed answer on team games! Used to introduce students to Aztec and Inca Empires in World History 7.0. 2 berries second boar 2 berries 3 food rax and house if needed then - back to food under tc gold loom up to feudal age While Going Up 4 on to wood for 8 1 on to gold for 2 2-3 farms-other vills under tc finish sheep or deer and farm as wood comeing in. https://ageofempires.fandom.com/wiki/Incas_(Age_of_Empires_II)/Tree?oldid=274293. Also feel free to share your good/bad experiences of them. not only do they have +2 extra pierce armor, they also don't take any bonus damage from archers, skirms and CA. In-game, the Incas are specified as an infantry civilization. They also have all upgrades and technologies for their archers (excluding the mounted and gunpowder variants the Incas naturally do not get), and also get a unique unit at the Archery Range: the Slinger. Stronger vils makes them harder to raid so that's nice. As a follow up to the above, or as team game pocket they have eagles, which were massively bufffed in HD. When Spanish conquistadors arrived in the Americas in the 1500s, among the native civilizations they encountered were two great empires. Its capital was located in Cusco, Peru and extended from what today is Ecuador in the north, Chile in the South, Bolivia in the east and limited by the Pacific Oceanin the west. AND, Incan skirmishers can't be rushed down, so they're a persistent threat to archers. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. (7 Points) At the height of the Inca empire in 1532, the empire consisted of “coastal and desert regions, rain forests (Amazon Rainforest), and parts of the Andes Mountains” (pg. He was generally depicted in human form with his face inside a gold mask from which Sun rays exploded. Good against cavalry. History >> Aztec, Maya, and Inca for Kids The Inca Empire was a complex society with an estimated population of 10 million people. Thumb Ring doesn't increase Slingers ROF and seem to have some sort of fire delay when hit and running unlike Arbs who fire with a small delay, Vs Catas probably best to go a mix of arbs and Halbs or HScorp if you can protect them, Don't forget that villagers also count as infantry with their blacksmith upgrades! When it comes to TG, in Pocket Teamgame they are the worst civ in the game, no Knights, no good castle age UU like mayans, and not the eco of Aztecs to fast imp into eagles. Most of them were tribal hunter/gatherers. Their extra Llama bonus can be used for exploring in the early game or ju… The Incas are an infantry civilization and the only civilization to have access to all infantry upgrades and technologies, including the Eagle Warrior (with extra armor due to Couriers) that replaces the cavalry branch for the Incas. The Incas are a versatile civilization as they have several useful economic bonuses. The Incas used the Block Printing added to the technology tree. Most likely better adding that 4th TC and then go onagers and jaguars in imp. Kamayuks are one of the best Imperial UUs. Press question mark to learn the rest of the keyboard shortcuts. (Elite) Kamayuks have +4 (+6) attack against. In mid castle you should have all the units you need to counter the opponent. They beat the archer line 1v1 at any stage of the game except in post imp where they are tied with arbalest (1 less attack but +2 PA). -The Inca get REALLY good counter units. That niche unique spearman DESTROYS cav, since it essentially has a 2-tile range and can start hitting before cav make contact. Incan free llama bonus is no longer tied to the scout; requires Town Center on nomad-style maps. Kamayuks. They are great as flank though. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. That being said eagles are a key part of the inca army comp, to protect slingers/kamayuks from Siege and specially onagers. Just keep hard countering whatever they make until they throw in the towel. Their trush is pretty fun as well... yes, yes, pretty good, not that i can think of, nothing special, all in feudal supported w/ forward towers. Slingers are also a semi-passable replacement to x-bow. Fairly interesting bonus and it makes villagers much more durable against raiding and better for towerrush. Clicking on the icon links to the corresponding page. Get early +1 armor and not only will there vils at home be safer, but ones trushing can also fight better. Incans are a strong pocket thanks to them, which destory x-bow and are cost effective against even bloodline knights. Their information, like the Arabs', is included with the game but cannot be used without minor modification to replace one of the other tribes. What strategy suits Incas the best? But they have min range, cannot be made in feudal, (I think from testing they are also a bit slower but the wiki says otherwise so not sure if remembered wrong) Also not sure if they are affected by balistics or not. Do you have any good experiences of them? Eagle Warriors. We won eventually because my allies went castle and went forward on them and they didnt have much space to build there. Eagle Scout training time in Castle Age +3s (from 32s to 35s), same as Eagle Warrior. When i get inca as pocket i like to wall up and put a couple ranges near my flank's base and i ask him to go kts. The upgrade to the Elite Kamayuk now costs 900F/500G. Though they are obviously slower. – 1200 to 1400 – The Incas maintain a tribal boundary within the Cusco valley but do not aggressively expand their territory. I think it's the opposite, they're much better than they seem on paper. Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). EDIT: this post got a bit long so I don't blame you if you don't read it.Tl;dr - Incans are awesome. Strongest strat would have to be M@a + towers. Their M@A into towers is probably the best in the game. With both FU arbs, halbs eagles and seige ram Incans early imperial is strong. Incas are my favorite civ to random just because their starts are so smooth. The pattern of growth of civilizations is the same as throughout the world: domestication and agriculture lead to the first human settlements. • Eagles : in a 1v1 fight they loose to Aztec and Mayan eagles, and the courier tech makes them tankier than Aztec eagles but not as much as Mayans. 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